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jam2jam is a project of the Australasian CRC for Interaction Design.

© 2008

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About Us

New Instrument | About Jam2Jam | Background |
Network Jamming Project | The Team | Partners & Collaborators | Supporters | Contact

jam2jam is a new instrument for collaborative media performance

The jam2jam system is a networked interactive software application linked to digital social network that enables you to perform like DJ/VJ?s and share digital media..

Download a Free Public Beta version of Jam2Jam for Apple Mac OSX10.4 & 10.5:
download
View Fun Activites for playing and learning with jam2jam at the Recipes for jamming site: recipes

Is jam2jam safe?


Jam2jam is committed to creating safe online environment for children and their families.

Jam2jam is the ultimate safe collaborative media making experience.

What happens when I jam with someone else?
  • The jam2jam instrument or client does not transmit any text, visual or audio materials. This is great news for people wanting to communicate where there are bandwidth restrictions or slow speed connections and it is completely secure.
  • All that is transmitted on a local area network or on the internet is information about changes to the sound and vision.
  • This means when we move a guitar up or down, left or right on the screen the guitar will move up and down or left or right on another jammers screen.

The jam2jam website is moderated by the organisation or school.
  • When a jammer uploads a jam the jam is moderated by a group leader/teacher.
  • Jam clips can only be seen by the jammer and his or her teacher/leader unless made public by the moderator.
  • All comments on jam clips are similarly moderated.
  • The moderator decides what jams and comments can be exhibited and shown to the world.

About jam2jam

Jam2jam is about new modes of collaborative performance and explores how we can learn though creative activities based on collaborative and generative technologies.

Jam2jam gives access to high quality AV performance experiences to individuals and groups in community contexts and builds on this experience using digital social networks.

jam2jam software application has a series of simple controllers where the movement of controllers effects a change in the music and vision (Link to tutorials). Jam2jam uses computer processes to facilitate changes in media based on contemporary styles.

jam2jam focuses on collaborative performance. A small group of players can play in a virtual ensemble easily and without much musical or video knowledge or experience by networking their jam2jam applications. Players can interact in real time like DJ/VJ?s and the music and video responds. Children aged from 4 years of age upwards can experience ensemble performance and meaningful creative activities.

Background

jam2jam GREY

jam2jam started as an application that generates music that allowed control while it plays. It could connect via a network that allowed users who have jam2jam to jointly control the music. Within a grey background, it featured mixer sliders and knobs that facilitated Jam sessions just like a band, but without the need for complex instrumental skills.


To download this version, go to the following web-link http://explodingart.com/jam2jam.html#download


jam2jam BLUE

The later and improved versions of jam2jam system provided a networked interactive software application that not only linked a digital social network, but enabled its users to perform as DJ and VJ. Other bonus functions included the recording and sharing of digital media.

Jam2jam allows creative performance activities based on a interactive and generative window supported through the latest technologies. This environmental transformation from the sliding of a mixer slider and turning of knobs to the shifting of instrument icons across the screen inspire greater creativity in the world of audio and visual media.

The latest version features further enhanced interactive icons within the X-Y axis window that provides a more flexible digital environment for collaborative jamming sessions.


The latest Jam2jam version can be downloaded upon contacting us here

About the Network Jamming Project


Betaspace

The Network Jamming project explores how people can create and perform collaboratively using networked digital technologies, and how this process can enhance learning and community. The project focuses particularly on the use of generative systems to increase access to media content creation for novice users such as children. In particular, it works with real-time systems that emphasise embodiment and performance.

These projects are presently conducted at various major educational institutes located around the world.

world

The Network Jamming team

Steve Dillon
Andrew Brown
Barbara Adkins
Thorin Kerr
Andrew Sorensen
John Ong
Michael Dezuanni
Wayne Taylor
Jeremy Yuille
Kathy Hirche
Andrew Johnson
Callum Hedeman
David Wolf

Partners & Collaborators

Australia Partners:

Queensland University of Technology (QUT)
Queensland University of Technology (QUT)

Royal Melbourne Institute of Technology (RMIT)
Royal Melbourne Institute of Technology (RMIT)

Australasian CRC for Interaction Design (ACID)
Australasian CRC for Interaction Design (ACID)
The research field and university partnerships has increased to include researchers from project teams such as UTS and the University of Queensland (Music Therapy & School of Information Technology & Electrical Engineering):

University of Technology, Sydney (UTS)
University of Technology, Sydney (UTS)
The project team at UTS is currently under Associate Professor Bert Bongers

University of Queensland (UQ)
University of Queensland (UQ)
The project team at UQ includes Dr Felicity Baker from the School of Music Therapy and Dr Ralf Muhlberger from the School of Information Technology & Electrical Engineering.


Overseas University Partners:

Manchester Metropolitan University (MMU) UK
Manchester Metropolitan University (MMU) UK
The project team is led by Dr Jonathan Savage

University of Massachusetts Lowell, USA
University of Massachusetts Lowell, USA
The project team is led by Dr Alex Ruthmann

Lund University Malmo Academy of Music, Sweden
Lund University Malmo Academy of Music, Sweden
The project team is led by Dr Eva Saether

University of Illinois Urbana Champaign. Music
University of Illinois Urbana Champaign. Music
The project team is led by Dr Matthew D. Thibeault

Industry Partners/Sponsors:

Sibelius
Sibelius


Apple Computer
Apple Computer


Animal Logic
Animal Logic


Lifeline Community Development
Lifeline Community Development


Brisbane Children?s Hospital
Brisbane Children?s Hospital


CreActives
CreActives


Ellaways music store
Ellaways music store


Ucan.TV
Ucan.TV


Health Information Technology Network HitNet
Health Information Technology Network HitNet

Supporters

Apple University Consortium
Apple University Consortium

Brisbane Powerhouse Centre for Live Arts
Brisbane Powerhouse Centre for Live Arts

Sydney Powerhouse Museum
Sydney Powerhouse Museum

Contact:

If you have got some feedback, advice or comment about us? We?d love to hear them. Please don't hesitate to mail us


Project leaders

Dr Steve Dillon
Queensland University of Technology
+61 7 3138 3691
steve@acid.net.au

Associate Professor Andrew Brown
Australasian CRC for Interaction Design
+61 07 3337 7842
a.brown@qut.edu.au


Project coordinator

John Ong
Queensland University of Technology
jc.ong@qut.edu.au


Software support

Thorin Kerr
Queensland University of Technology
thorin.kerr@gmail.com

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